directory / gameplay / arcade-grid
GameplayGridPlayful

Arcade Grid

High-score energy, rigid modules, and readable action states. This variant adds visible alignment, measured gutters, and crisp scan paths.

By Rofi

$npx designdotmd add arcade-grid
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1440×900
gameplay / grid / UI

Kitchen sink

Arcade Grid — the kitchen sink.

Every primitive in the system, styled straight from tokens.

Levels
39
Patterns
42
Installs
16K
Accent
#FF2D8D
Surface
#FFF1F7
Ink
#140918
gameplay / grid / UI
FoundationsComponentsPatternsChangelog

Kitchen sink

Arcade Grid — the kitchen sink.

Every primitive in the system, styled straight from tokens.

Levels
39
Patterns
42
Installs
16K

mobile · 390×844

The file

---
version: alpha
name: Arcade Grid
description: High-score energy, rigid modules, and readable action states. This variant adds visible alignment, measured gutters, and crisp scan paths.
colors:
  primary: "#FF2D8D"
  surface: "#FFF1F7"
  ink: "#140918"
---

## Overview

High-score energy, rigid modules, and readable action states. This grid variant emphasizes visible alignment, measured gutters, and crisp scan paths.

## Usage

Use this system for gameplay products that need fast preview, installable tokens, and readable agent instructions.

## Rules

- Keep one dominant action color per screen.
- Let spacing and type hierarchy create the signature.
- Keep generated UI components readable before expressive.

Tokens

Colors

primary
#FF2D8D
surface
#FFF1F7
ink
#140918

Typography

display
Fraunces · 4rem
body
Inter · 1rem
label
JetBrains Mono · .72rem

Rounded & Spacing

rounded
2px / 4px / 6px
spacing
8px / 16px / 32px